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Old Apr 26, 2006, 05:53 PM // 17:53   #1
Wilds Pathfinder
 
Join Date: Feb 2006
Profession: A/Mo
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Default 3 different assassins check this out

6-hit DEATH CANNON

A/E
dagger, crit, air, deadly 4-attribute spread i dunno what

critical eye
expose defenses
ride the lightning E
black lotus
critical strike
shock
falling spider
nine tail

lol this isnt serious but very fulfilling if fully pulled off... just unload all 8 skills on 1 guy and he'll be like omgwtf jus hapend

critical eye- gives crits which hit harder and replenish energy.
expose defenses- so he cant block the next few attacks, and provide hex for black lotus
ride the lightning- to close the distance and damage, plus it looks and feels kickass
black lotus- (sure hit cuz of expose) gets back a lot of energy you spent previously and decent damage
critical strike- (sure hit cuz of expose) also gets back some energy you spent previously cuz of critical eye and high crit attribute plus it hurts
a couple normal hits to make sure u have 15 energy then...
shock- (sure hit cuz it's a touch) to KD and damage
falling spider- damage and poison, also looks and feels kickass (hopefully it hits cuz expose likely over)
nine tail- unblockable finisher!

GET IN AND GET OUT

A/Mo
dagger 11+3+1
crit 10+1
shadow 10+1

death's charge
palm strike E
horns of the ox
falling spider
death blossom
return
holy veil
purge conditions

they'll never know what hit em! teleport in+health, palm, ox, spider, blossom, teleport out+cripple! or you can do the combo w/o teleports :P or you can do just the teleports to be silly :P the last 2 are monk unlinked for hexes and conds

BLACKOUTSIN

A/Me
dom 11
dagger 10+1+3
crit 10+1

critical eye
wastrel's worry
black mantis thrust
blackout
hex breaker
dash
signet of malice
signet of disruption

this one has no combo, its main purpose is to CRIPPLE and SILENCE the target then whack him with normal attacks. turn on crit eye, hex with ww, cripple with bmt, blackout, and continuously smack him and hope for some crits. spam calls for your team to hit him too this is great opportunity

the rest are utilities, hex breaker for help vs hexes, dash to close in when needed, and 2 sigs for when you have no energy, sig of malice for help vs conditions [yea u only give out 1 cond but thats what allies are 4], sig of disruption (use with ww if u can) for some free interrupts.


feel free to comment on any and all of the above builds, constructive or unconstructive, flaming is welcome too but before judging, try to imagine yourself playing these in actual battle and think how kickass you'll look

Last edited by X Cytherea X; Apr 26, 2006 at 06:04 PM // 18:04..
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Old Apr 26, 2006, 06:12 PM // 18:12   #2
Krytan Explorer
 
Join Date: Sep 2005
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I'm only going to comment on the first build: an Assassin with two exhaustion spells. Most Eles don't bring that many. GG.
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Old Apr 26, 2006, 06:24 PM // 18:24   #3
Frost Gate Guardian
 
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Join Date: Oct 2005
Guild: MU tants [MU]
Profession: N/
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is it just me or is the NO healing at all in any of the build. Oh i do agree that people take too MANY healing skills but none?

Also the first build relys on you just continually hitting. unfortunaly from my experiance the assasin works best like your second build run in, hit, run out, regen, repeat.

Nice try though it's hard to think of a build just looking at the skills.
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Old Apr 26, 2006, 06:39 PM // 18:39   #4
Wilds Pathfinder
 
Join Date: Feb 2006
Profession: A/Mo
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yea i know the 1st one is whack...

the 2nd is pretty vanilla but effective... it has a heal, a combo, an escape, anti hex, anti cond...

how bout the 3rd, can u comment on it? it does what it does pretty good, no?
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Old Apr 26, 2006, 06:43 PM // 18:43   #5
Wilds Pathfinder
 
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Join Date: Mar 2005
Guild: Fifteen Over Fifty [Rare]
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They're all schizophrenic. The third build isn't really any better than the first, because I still see zero skill synergy.
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Old Apr 26, 2006, 07:21 PM // 19:21   #6
Wilds Pathfinder
 
Join Date: Feb 2006
Profession: A/Mo
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read 1st blackoutsin paragraph again, you're hitting a crippled and blacked-out target for 6 seconds with critical eye turned on. that would be a nightmare for casters and monks and nothin they can do about it. wastrel's worry is there to trigger black mantis thrust and some damage. the utilities aren't in sync but they round it out IMO.
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Old Apr 27, 2006, 01:31 AM // 01:31   #7
Wilds Pathfinder
 
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Join Date: Mar 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by X Cytherea X
read 1st blackoutsin paragraph again, you're hitting a crippled and blacked-out target for 6 seconds with critical eye turned on. that would be a nightmare for casters and monks and nothin they can do about it. wastrel's worry is there to trigger black mantis thrust and some damage. the utilities aren't in sync but they round it out IMO.
You have one attack (Black Mantis Thrust). It costs 10E and recharges in 10 seconds. To prep for BMT, you're using a Hex that has a 3-second duration, which means you'll have 2 seconds to use your one attack. Then you use Blackout, which disables your skills. Then you just swing with your normal attacks and "hope for some crits."

Why do you expect me to say that's a sound strategy? It's not a sound strategy. There is zero skill synergy there. It's a mismatch of irregular skills jammed into a build.
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